HTC Evo 3D vs Apple iPhone 4
Apr 3rd
HTC Evo 3D vs Apple iPhone 4
Paul Briden
We take a look at HTC’s new stereoscopic 3D phone to see if swanky graphics help it in its fight against Apple’s iPhone 4
Published on Apr 2, 2011
Form:
HTC Evo 3D – 126x65x12.1mm, 170g
Apple iPhone 4 – 115.2×58.6×9.3mm, 137g
Some manufacturers have such a consistent house style that any visual difference between models is minimal and Apple is one such company. It may be thinner than its predecessors, the thinnest iPhone yet, in fact, but the iPhone 4 is still an iPhone and that dictates its appearance quite rigidly in many regards.
This isn’t necessarily a bad thing of course, sales alone have shown Jonathan Ive was certainly on to something when he came up with the iconic Apple look and it certainly is pretty, but there are those who aren’t amongst the most ardent Apple devotees who might be starting to develop iFatigue when looking at anything the company churns out these days.
The HTC Evo, on the other hand, is following in the new trend of making sharp handsets which wouldn’t look out of place orbiting our planet and threatening our destruction.
Whatever you might think of our alien overlords they certainly know how to make some sexy kit. The Evo is pretty heavy though and although it’s not the fattest smartphone on the market it’s a fair bit chunkier than the iPhone 4, in part due no doubt to the slide-out Qwerty keyboard and stereoscopic dual-camera for 3D photos and videos.
From a purely aesthetic standpoint we prefer the Evo’s sharp visual styling and slide-out keyboards are always a plus so the HTC gets our vote on this round.
Winner – HTC Evo 3D
Storage:
Apple has provided for the iPhone admirably when in the storage department, there’s two options available either 16GB or 32GB of onboard capacity and 512 MB of RAM as standard. Unfortunately though there is no card slot.
There is a card slot on the Evo 3D, however, which will take Micro SD up to 32GB. HTC has also crammed 1GB of RAM into the Evo but compared to the iPhone 4 the actual onboard capacity is a little lacking with only 1GB.
Overall we feel the greater capacity on the iPhone 4 is preferable, though the lack of card support stings a little.
Winner – Apple iPhone 4
Display:
The iPhone 4 uses a 3.5-inch LED backlit IPS TFT capacitive touchscreen at a resolution of 640×960 pixels, a bit smaller than most of its current competitors but not enough to be really significant. Features-wise the iPhone 4’s screen has a scratch-resistant oleophobic surface, which allows it to repel oily fingerprints, as well as multi-touch input, accelerometer and gyro sensors.
HTC has given the Evo 3D a suitably flashy screen setup to compliment its stereoscopic 3D capability, it features a 4.3-inch Sony produced 3D S-LCD capacitive touchscreen at 540×960 pixels. Multi-touch, accelerometer and gyro sensors are all present and correct along with the HTC Sense user interface.
We feel that despite the slightly lower resolution the HTC’s screen with its larger proportions and 3D capability makes it a more attractive prospect.
Winner – HTC Evo 3D
Processor:
It was pretty much a given the Evo would be a powerful device in order that it might produce its flashy 3D imagery and HTC have certainly delivered with a 1.2GHz Qualcomm dual-core processor under the MSM8660 chipset and running an Adreno 220 graphics processing unit (GPU).
Apple has a competitive setup with a 1GHz ARM Cortex-A8 processor using the Apple A4 chipset and coupled with a PowerVR SGX535 GPU.
There’s no doubt the Apple’s processing power is a very competent setup which runs iOS and a diverse range of games, apps and media with ease and delivering silky smooth performance.
However, the 1 GHz Cortex A8 isn’t quite up there with the 1.2GHz Qualcomm dual-core, particularly when the Evo is running the MSM 8660 chipset which is a great bit of tech to say the least.
Winner – HTC Evo 3D
Camera:
HTC has brought the second stereoscopic 3D capable handset onto the market shortly after LG got there first with its Optimus 3D, consequently the Evo’s camera setup follows the same purpose-built setup with a dual 5-megapixel arrangement at 2560х1920 pixels.
The Evo’s 3D stereoscopic capture means 3D images and videos are actually at around 2-megapixel quality and 3D video is at 720p while switching to 2D makes it 1080p. Camera features include autofocus, dual LED flash and geo-tagging as well as a 1.3-megapixel secondary camera.
The iPhone 4 doesn’t have the 3D capabilities but still features a 5-megapixel camera at 2592×1944 pixels and 720p, with autofocus, touch focus, LED flash, geo-tagging, LED video light and a secondary camera with video-calling capability over Wi-Fi.
Obviously if you want 3D, then you want 3D and hang the fact that such images and video will only be in roughly 2-megapixel quality. Otherwise, for those of us not fussed about 3D the iPhone 4 is more attractive due to its higher resolution and numerous extra features.
Winner – Apple iPhone 4
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From www.knowyourmobile.com
Why iPhone 5 use Camera 8 Mega Pixel from Sony and Not OmniVision?
Apr 3rd
Why iPhone 5 use Camera 8 Mega Pixel from Sony and Not OmniVision?
After the iPhone 5 is scheduled to attend the third quarter of 2011, Apple was reportedly going to use a sensor camera whic is made by Sony with a resolution of 8 megapixels for advanced products is the iPhone 4.
As we all know, Apple previously used a camera sensor made by OmniVision to iPhone 4 (5 megapixels), and the iPhone 3G and 3G (3.2 megapixels). However, due to certain reasons Apple was ‘move the heart’ to Sony as the manufacturer of sensors on board camera.
It also had inadvertently mentioned by the CEO of Sony, Sir Howard Stringer. On an occasion when he spoke at Carnegie Hall in New York, Sony boss was commenting on the continued generation iPhone 4.
Sir Howard Stringer said that their best sensor technology is made at one plant affected by the tsunami. It will be used Apple for iPhone and iPad them. Does that mean anything? They buy the best censor them.
According to Electronista, the migration of Apple to Sony is because OmniVision do not have 8-megapixel camera sensor, which is already available as scheduled launch of the iPhone 5.
8-megapixel sensor that supposedly buried in the iPhone’s current five already exist on the Xperia Neo Android phone. With this technology, the camera becomes more sensitive to low-light image quality with low noise.
Short URL: http://brandimposter.com/?p=8307
From brandimposter.com
Apple tries to avoid Motorola’s mistakes in China
Apr 3rd
[April 03, 2011]
Apple tries to avoid Motorola’s mistakes in China
Apr 03, 2011 (The Pittsburgh Tribune-Review – McClatchy-Tribune Information Services via COMTEX) — Chairman Mao Zedong had been dead for two years, and China’s economic system was about to follow him to the grave.
An economic backwater in 1978, the Communist country lived on politics, not production. But that year, Deng Xiaoping out-maneuvered political opponents to become China’s paramount leader.
Through a radical experiment that became known as “socialist market economy,” he set out to save China by welcoming Westerners to invest.
Most American businesses were wary, except technology behemoth Motorola. CEO Bob Galvin ordered construction of “a huge Motorola sign built on a skyscraper overlooking Hong Kong harbor,” recalls Motorola’s former Chief Technology Officer Dennis Roberson.
“It was a calling card for China,” he said. “Bob Galvin decided that China had the most people. It would be a key market. The Cold War was still on. Everyone thought it was very presumptuous.” Yet the courtship seemed to worked. Motorola’s decision to relocate jobs and research to mainland China is a story of great success for the company and China.
And it is also a story of betrayal.
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Now another dominant American communications company, Apple Inc., is trying its hand in China. On the backs of its popular iPhones, iPads or iPods, you’ll find the words “Assembled in China.” But Apple’s CEO Steve Jobs has not gambled as many chips in China as did Galvin and Motorola.
Apple conducts its research and development in the United States, and has avoided the temptation of giving China access to its technology — so far.
Calling card Motorola’s Hong Kong harbor sign in the early 1980s interested the Chinese government and negotiations began, said Richard Younts, former Motorola executive vice president and corporate executive director for Asia.
The Chinese said Motorola could do business there if it took on a Chinese partner and shared core technology, Younts said.
“We said, ‘No way, Charlie,’” he recalled.
Galvin bargained hard, Roberson said, and eventually asked Chinese officials: “No. 1, would they like to have the No. 1wireless provider in the world? No. 2, did they think they could create the No. 1 provider themselves?” The Chinese said yes to the first question, and no to the second.
As the two sides were reaching agreement, democracy protests swept China, culminating in the Tiananmen Square massacre in June 1989. Suddenly, many companies testing the Chinese waters decided they were entirely too hot.
“Everyone else left,” Younts said. “The Chinese appreciated that we stayed.” In return, Motorola got what it wanted: No partners. No technology transfers.
Or that was the plan.
At first, Motorola made and sold pagers and small gadgets in China, according to those involved. Then it brought in analogue handset phones, followed by cellular digital technology and a semiconductor plant. Though documents and reports vary, some estimates are that Motorola’s market share topped out at well more than 50 percent in the portable handset phone market.
“At one point, Motorola was so big that you didn’t ask for a cell phone (in China), you asked for a Motorola,” said Roberson, who was chairman of Motorola China Research and Development Institute.
By 2000, China’s cell phone use had grown to about 85.5 million from near zero a decade earlier, according to the International Telecommunications Union.
That year, Lai Bingrong, president of Motorola (China) announced: “Motorola wants to be a purely Chinese company. We want to be more Chinese than local companies.” Motorola was the biggest foreign firm in China by 2001, according to the Chinese Communist Party’s People’s Daily.
As Deng’s policy of opening China to foreign investment played out during the first decade of the century, the number of cell phone users in China continued to explode. Last year, they numbered an estimated 780 million, according to the Gerson Lehrman Group.
Motorola’s Galvin was right, except that his company ultimately wouldn’t benefit nearly as much as he envisioned.
Loyalty In China, Motorola thought it found a loyal friend.
But clearly, this demanding friend held a different idea of loyalty.
In 1991, China pushed for Motorola to open a sophisticated chip manufacturing plant.
Four years later, Chinese Premier Li Peng — a key architect of the Tiananmen Square massacre — met with Motorola CEO Chris Galvin, who took the reins of the company from his father, Bob. The official Chinese news agency reported that Li told Galvin he “hoped Motorola would pay more attention to opening up its technology to its Chinese partners and cooperating in production.” By that year, Motorola had two Chinese partners, having formed Leshan-Phoenix Semiconductor Co. Ltd and the Shanghai Motorola Paging Products Co. Ltd., according to the ICFAI Center for Management Research, which studies business cases worldwide. Motorola in 1995 began a partnership with Eastern Communications Co. Ltd to make mobile handsets.
China’s People’s Daily reported that by 2001, Motorola had established 18 research and development centers in China, and planned to have $10 billion in investments there by 2006. Its sales volume was the biggest of any foreign company in China.
A Motorola report shows it had 170 Chinese suppliers by 2006. One company Motorola hitched with that year became a mortal threat: Huawei Technologies Co.
“We had the majority (ownership) of those ventures. We didn’t see it was a problem,” Younts said. “We were probably a little naA”ve.” Roberson recalls the drain on Motorola’s technology as being more subtle, and not the result of Motorola directly sharing it with joint venture partners.
“They didn’t get it legally,” he said.
Although Motorola filed more than 3,500 patents by 2006, Roberson said the Chinese largely ignored patents as inferior law. Employees were a bigger issue.
“Motorola was used as a training ground for all the competitors in China,” Roberson said. “A person might work for you for six months or a year, then go over to a Chinese competitor. … Things like a two-year non-compete clause don’t work well in China.” Roberson said the Chinese gained valuable intellectual property because the government insisted Motorola shift more R&D to China. A Chinese engineer would work at Motorola as long as it took to learn the technology, he said, and then would quit to work for a competitor.
“Though the Chinese wanted to be trained by Motorola, they wanted to work for Chinese companies,” he said. “Most were small at first, but there were a dozen of them. Then they started to get muscle. And the Chinese government gave them support that the government didn’t give Motorola.” By 2006, Motorola’s market share had shrunk to a little more than 20 percent. By last year, an iSuppli study reported China’s ZTE knocked Motorola out of the top five phone manufacturers in the world. Motorola’s position in the Chinese market had fallen to around 2 percent, according to research firm IDC.
Said Roberson: “Motorola will never get back to the position it was in. The world has changed.” Chris Jones, principal analyst at Canalys, a high-tech consulting firm, said Motorola “got squeezed. … Companies that used to be Motorola suppliers are now competitors.” While emphasizing that China is “a difficult country to compete in,” Jones blamed Motorola for being caught off-guard in 2007 by Apple’s iPhone.
One-way ticket On Feb. 28, 2007, software engineer Hanjuan Jin was stopped by U.S. Customs agents as she was attempting to board a Boeing 747 at Chicago’s O’Hare International Airport using a one-way ticket to Beijing.
What they found was alleged industrial espionage on a grand scale, demonstrating that secrets Motorola thought it kept from China were not secure — even at its home base in Schaumburg, Ill.
Jin told Customs officers she was carrying $10,000 in cash, according to an FBI complaint. But agents who searched her luggage found more than $30,000. Suspicious, they looked further and discovered Jin carried a laptop computer, four external hard drives, a flash-memory thumb drive, a videotape and 29 recordable CDs. She also had paper copies of documents stamped “Confidential Proprietary” from “Company A” — later identified in court papers as Motorola.
Jin told Customs agents that she had recently returned to work for Motorola and took the documents to help refresh her memory, documents state. She also said she held a second job with “Company B,” later identified as Motorola competitor Lemko Corp.
In fact, she had a day earlier submitted her resignation to Motorola, which estimated the value of the research and development spent to prepare some of the documents Jin was carrying at more than $600 million.
Lemko, Motorola later alleged in a civil lawsuit, was run by former and current employees of Motorola. Most had close ties to — or were citizens of — the People’s Republic of China, but Motorola said it did not know about the dual loyalties.
Customs officials confiscated the papers and computer equipment, and did not allow Jin to board the plane. Under questioning, Jin said she had talked with a man in China from whom she expected a job offer. She told authorities that during an earlier trip to Beijing, the potential employer gave her some classified Chinese documents to study to determine if she could help work on them. The documents involved Chinese military telephone communications technology, court papers state.
The FBI charged Jin with stealing trade secrets from Motorola in an attempt to pass them on to the Chinese military. She was later indicted by a federal grand jury. She pleaded not guilty and awaits trial.
In a civil lawsuit filed last year, Motorola accused Jin, 13 other individuals and two companies of conspiracy, misappropriation of trade secrets and other alleged misdeeds. Jin and the other defendants responded that they did nothing wrong. Motorola’s lawsuit included an intriguing claim that Lemko was working with Huawei — China’s largest telecommunications vendor and one of the world’s largest mobile network suppliers.
Created in 1988 by Ren Zhengfei, a former officer in China’s People’s Liberation Army, Huawei grew explosively, largely at Motorola’s expense, the U.S. company charges. Zhengfei allegedly met with Motorola employee Shaowei Pan in Beijing in 2001, when Pan was a senior engineer and director of architecture working on Motorola’s projects and technologies.
Motorola said it discovered a 2002 Pan e-mail to Zhengfei, saying: “If our plan can progress smoothly, Lemko will be the company we are planning to establish, and it will be independent of Motorola Inc.” Lemko formed in 2002. Pan, who continued working at Motorola, secretly became Lemko’s chief technology officer, and other Motorola employees moonlighted for Lemko, Motorola alleges.
The American multinational further alleges that intellectual property that made Motorola a world leader in wireless communication flowed to Huawei, which began producing competitive products.
Huawei, which has denied the allegations in court papers, did not respond to a request for comment Pan, chief technology officer for Lemko, said there was “no merit” to Motorola’s allegations and that he was not spying on the firm. Jin could not be reached.
Lemko spokesman Raymond Minkus said the company denies the allegations in Motorola’s lawsuit, contending it never obtained trade secret information from Jin and that Motorola has offered no evidence that Lemko ever received any information. Lemko and others named as defendants have filed several counterclaims against Motorola, he said.
As happened with cell phones, Motorola no longer leads in wireless communication technology. It is trying to sell that business to Nokia Siemens for $1.2 billion. On Jan. 4, Motorola split into two separate companies: Motorola Solutions, Inc., which concentrates on public safety communications, integrated command and control and other advanced services, and Motorola Mobility Holdings, Inc., which deals in cell phones and mobile devices. The latter firm is enjoying major success with its series of Android phones and its Xoom tablet, which is competing with Apple’s iPads.
Motorola Mobility, in a statement to the Trib about its experience in China, said only that China remains “an important market for us.” Nick Sweers, Motorola Solutions vice president for global communications, said in a statement the company takes “intellectual property very seriously,” but answered “no comment” when specifically asked about China.
Apple takes a bite Apple became the world’s most valuable technology company last year while largely ignoring the Chinese market.
Microsoft’s Windows, widely and illegally copied in China, long has been the preferred product to run computers that are cheaper than Apple’s Mac line.
Roberson, Motorola’s former technology chief who has worked directly with Jobs, said of the Apple CEO: “He’s very demanding and frequently changes his mind.” Jobs apparently decided initially he could do without the Chinese market. That began to change in 2007, when Apple introduced the technologically advanced iPhone. Demand quickly rose among Chinese consumers and China Mobile, the world’s largest telecom provider with 589 million customers, wanted to distribute the iPhone.
Forbes magazine described this as an epic struggle for control. China Mobile wanted concessions from Apple, including control of the App Store. Jobs said no. When he finally made a deal, it was with the smaller China Unicom.
Apple opened its first store in China in 2008, a second store last year and plans more.
“The advantage Apple has is that it has an integrated approach that it controls. No one else does that,” said Chris Riley, once an Apple leader in strategic planning.
Roberson said “it’s too early to tell” whether Apple can avoid Motorola’s mistakes in China.
Younts said Apple might have to move some R&D work to China in order to become highly successful there — a move Jobs might decline to make.
“There is no secret that Chinese companies don’t have much respect for intellectual property,” said Ali Farhoomand, director of the Asia Case Research Center at the University of Hong Kong School of Business. “… What Apple does, it controls the ecosystem that supports its software and services, so it is much more difficult for other companies, including Chinese ones, to copy Apple’s product.” Apple has no publicly disclosed technology transfer agreements in China. The technology giant has moved final assembly of substantially all of the company’s Mac products, iPhones, iPads and iPods to third-party vendors in China. Among them is Foxconn, a Taiwanese-owned company that operates a large assembly plant for Apple products in Shenzhen, China. The plant gained international attention last year due to a spate of suicides workers blamed on labor conditions.
An analysis of Apple’s iPhone 3G by the Asian Development Bank Institute said vendors making the phone’s parts come from the United States, South Korea, Japan, and Germany. The cost of making an iPhone — excluding Apple’s U.S.-based software and design — is $178.96, the institute said. Of that total, the Chinese labor expense is $6.50.
Though Steve Jobs might get his way in China over the issue of shared technology, he would be one of few.
“China is getting more control,” Younts said.
More than 1,200 multinational R&D centers operate in China, according to the Chinese Ministry of Commerce. R&D, Roberson said, presents the greatest access to technology.
Decades earlier, Deng Xiaoping spelled out clearly his plan for China: “Poverty is not socialism. To be rich is glorious.” To see more of The Pittsburgh Tribune-Review or to subscribe to the newspaper, go to http://www.pittsburghlive.com/x/pittsburghtrib/. Copyright (c) 2011, The Pittsburgh Tribune-Review Distributed by McClatchy-Tribune Information Services.
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From www.tmcnet.com
What’s the next hit after Angry Birds?
Apr 3rd
BEIJING – If you haven’t tried the popular game application Angry Birds, you have been missing out. As the hottest iPhone/iPad/iPod Touch application in 2010, the small birds have drawn masses of attention from users, investors and even filmmakers.
People around the world have spent an estimated 200 million minutes playing the game, according to Peter Vesterbacka, head of Rovio Mobile Ltd, the Finnish developer that created the blockbuster. Someone, somewhere has it on their screen at any given moment.
While the application is currently a global phenomenon, some are wondering what the next smash hit will be. Since China, the world’s biggest mobile market, has a large number of application developers, will the next “Birds” fly out of the country?
“Angry Birds is one of the latest to join the pantheon of ‘casual games’ that have appealed to a mass audience with a blend of addictive game play, memorable design and deft marketing,” said the Wall Street Journal in a story analyzing the soaring popularity of the game, whose developer recently received $42 million from venture capital investors.
Talent and creative design are key elements for a successful application. Boasting both of these in abundance, Angry Birds has long been the most downloaded application in devices running on Apple Inc’s operating system. Apple’s application store is the largest by application numbers, with more than 250,000 available for users.
In China, more and more applications are coming on to the market as sales of smartphones and tablet computers soar. However, “although the number of applications is huge in China, the lack of variety is a problem for developers”, said Zhang Yue, chief executive officer of iBokan Wistom Co Ltd, a Chinese application design company in the United States market.
He said the entry barrier for becoming an application developer is low, but it is very hard to stand out from thousands of applications without a brilliant idea.
This, in turn, leads to a hard life for many application developers. According to a report by domestic research company Analysys International, Chinese developers earn less compared with those in other countries. About 30 percent of application developers are losing money, while about 20 percent earn less than 10,000 yuan ($1,525) a month.
Some of the developers have become trainers to make the most out of the application industry.
Zhang’s company started as an application development business, but since late 2009 it began to provide training services based on Apple’s operating system and Google’s Android counterpart. Training contributed a quarter of its total revenues last year, according to Zhang, but this is expected to rise to 75 percent in the years to come because “many Chinese developers don’t do well in user experience and design, which leads to many market opportunities”.
Zhang said more than 20 of its trainees have been offered positions at Internet conglomerate Tencent Holdings Ltd in a recent recruitment drive.
A mature market environment is another key element for growing solid applications.
Angry Birds is the No 1 paid-for application on the Apple App store in 68 countries. According to a news story from Wired in March, Rovio received 20 million paid downloads through iPhones, iPads and iPods, and 20 million advertisement-supported free downloads on the Android system, both of which generated similar revenues. Officially, it costs $0.99 for the iPhone version and $2.99 for the iPad version in China and 59 pence in the United Kingdom.
In China, about 40 percent of the developers’ income comes from advertisements, which is the main revenue generator, according to Analysys International. In other countries, paid downloads are the main source of income.
“It is very hard to make a living in the Chinese market because Chinese customers do not have the habit of paying for applications,” said Zhu Lianxing, chief executive officer of application development company Beijing Apple Pie Tech Co Ltd. His company is one of the earliest Apple application design companies in China, launched in 2008.
“Jail-breaking” and piracy hurt the industry. In the Chinese gray market, when customers buy electronic devices, vendors usually offer them software that helps them bypass charging systems.
These are known as jail-breakers.
Developers are also exposed to the risk that their ideas may be copied by others, because many will follow suit when a good idea or application comes out, said Hu Zhihui, an analyst with Analysys International. This was witnessed with the advent of the country’s group-buying industry, which saw more than 1,000 websites dedicated to the practice spring up since last year after the US company Groupon Inc pioneered it and became popular.
A good market environment provides a win-win model for both developers and device makers. “Applications are significant for customers when choosing a product. Good applications definitely have a positive effect on cell phone sales,” said Zhu.
As a result, device producers and telecommunication carriers, including Apple, Hewlett-Packard (HP) Corp, Google Inc and China Mobile Ltd, have launched projects to encourage and attract developers to create applications on their platforms.
China Mobile, for example, said that this year it will provide 200 hours of free training and other benefits for application developers so they can develop and test their work.
The way many platforms operate is not sufficiently professional, which can hinder the growth of good applications, said a chief executive of a Chinese development company who declined to be named.
He said on many platforms, some rather ordinary applications get good exposure and are highly recommended to users because their developers have good relationships with the platform operators.
“There is not sufficient competition among different application platforms in China. That’s why there is not one as successful as the Apple App Store. This also prevents good applications from becoming known and downloaded by users,” said Hu.
He added that it was “certainly possible” that applications as popular as Angry Birds will come from China. However, it is unlikely they will be created by individuals, but rather by big companies that have more resources.
-China Daily/Asia News Network
From www.asiaone.com
Apple To Cram Camera Into iPod Nano 7? [PHOTOS]
Apr 3rd
The ultra-small upcoming iPod Nano 7 may have some great new features to cram into its limited space, particularly a camera.
iPod Nano 7th generation model to get camera?
According to the popular Apple enthusiast blog Apple.pro, the upcoming iPod nano 7th generation model will retain its compact body design but include a camera, somehow.
While the 5th generation iPod Nano was much bigger and even had a video camera, widescreen display and video playback, the 6th gen model killed off all those features and incorporated a belt clip and multitouch display instead.
With Apple.pro being accurate in the past, its hard to pass up on this rumor. If you don’t recall, this was the same team who previously leaked images of the Verizon iPhone 4 from manufacturer Foxconn, as well as photos of the miniature touchscreen currently found in the iPod nano.
With the possibility of a camera, this would mean that Apple may need to reposition the belt clip (image below).
On a side note, Sony CEO Horward Stringer accidentally hinted that the iPhone 5 would be sporting a Sony 8-megapixel camera.
More on these stories as it develops.

Source
From www.gizmocrunch.com
Check into The Kennedys with GetGlue, #TheKennedys on Twitter
Apr 2nd
Check into The Kennedys with GetGlue, #TheKennedys on Twitter Posted 04.02.11 by reelz
We’re only one day away from the world premiere of The Kennedys, the epic eight-part movie event.
ReelzChannel has partnered with GetGlue to offer fans exclusive stickers for watching The Kennedys.
GetGlue is a leading social network for entertainment, with more than 900,000 users and offers users to ability to check in for TV shows, movies, music, and books. Fans who use GetGlue to check-in can earn exclusive stickers. It’s like Foursquare, but for entertainment!
Reelz is offering GetGlue fans three stickers for watching The Kennedys.
Fans can earn The Kennedys Coming Soon sticker by watching the trailer, which you can do through the GetGlue app for iPhone or Android or below.
Fans can earn the The Kennedys Family sticker by checking into the two-hour finale of The Kennedys on April 10.
And for viewers who watch all eight parts of the The Kennedys, there’s a sticker for your dedication — The Kennedy Family Aficionado.
And for Twitter users, Tweet during The Kennedys, using the official hashtag #TheKennedys and follow the official Twitter account at @Kennedysmovie And if you have an iPad, don’t forget about The Kennedys Live Viewing App.
The highly-anticipated dramatic movie event The Kennedys will make its world premiere on ReelzChannel beginning Sunday, April 3, 2011 at 8pm ET and at 8pm PT nationwide, with a two-hour presentation of episodes 1 and 2 airing back to back. Then, starting Monday, April 4, all eight episodes play out over the week, culminating with the final two episodes (7 and
airing on Sunday, April 10.
The dramatic movie event The Kennedys, starring Greg Kinnear as Jack Kennedy, Katie Holmes as Jackie Kennedy, Berry Pepper as Bobby Kennedy, and Tom Wilkinson as Joe Kennedy Sr. relives the public and private joys and tragedies of the most influential family in the world, including fraternal rivalries, mob associations, drugs, and women. The movie event recreates the political crises that John F. Kennedy dealt with in the early days of his presidency, including the Bay of Pigs invasion, the Cuban Missile Crisis that brought the world to the brink of nuclear war, and the Civil Rights Movement. Viewers will see every twist and turn of this family’s extraordinary story up to and including the assassinations of JFK and RFK. Find ReelzChannel on your TV.
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The Kennedys – Trailer Trailer for The Kennedys movie event
From www.reelzchannel.com
iPhone 5 Will Have 8MP Camera And Sony Might Help With It
Apr 2nd
Hello there! If you are new here, you might want to subscribe to the RSS feed for updates on this topic.
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The Tsunami and the earthquake in Japan has had its impact on everything, especially on the countless lives that have been lost. That remains a very ugly part of the disaster reports are coming in that one of Sony’s factory has been affected by the same. And it was reportedly making sensors for the next generation of the iPhone, iPhone 5 that is.
The factory that was affected was situated in Sendai, which is definitely sad to hear but equally surprising as Sony at present is not involved in making any components for Apple or its products. But since Sony CEO, Howard Stringer has mentioned this, we can expect Sony getting involved with Apple, meaning that the iPhone 5 might boast an 8 MP camera. I am not sure if Howard Stringer actually wanted to disclose this but now that it is out, one has another rumor to add to the many piling up.
I personally think having an 8 MP camera would be a good addition. Primarily for the fact that many other manufacturers have already mastered this. Other than that there is not much that Sony can add up to the iPhone.
For more news on Apple and its products you can join Startup Meme on Facebook or follow @smohkim on Twitter.
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From startupmeme.com
[PAID] Game designer needed Need a Game designer for an iphone Rhythm game
Apr 2nd
Hi,
I’m a French professional game programmer ( 6 years of experience ). I’ve made several java mobile games, and I’m actually working on a Xbox360/PS3/PC game professionnaly.
But during my few free hours, I’m developing an Iphone game using Unity. My goal for this project is to have a finished iphone game and to earn enough money in order to repay my investment ( software, macbook, iphone, freelancers work, marketing etc… )
I’m seeking a Game Designer to Help me on this project. Your work will be to give me advice on the Game design and to do the jumping pattern for each song ( more info in the description ).
Team name:
Wild Factor company ( one man company ) http://www.wildfactor.net
Project name:
No name yet ( Just a code name that is secret for now )
Brief description:It’s a rhythm game around rock music.
I change the regular TapTap gameplay with jumping element that need to be clicked on the fly.
You can see a video of the early gameplay: Video (I’ve discovered that I’m not the first one with this core gameplay idea, you can found an iphone game with the same Gameplay called World of tunes ).
The universe has to be decide (rock star/dragon/zombie). Every idea are welcome ! The first version of the GameDesign document is already made ( in French sorry, should be readable with the help of google translate ).
Target aim:
Game on Iphone paid; Android if the Game is a success
Compensation:
I will pay for each “level”. I mean by level: construction of a pattern of jumping/sliding/.. stars ( Duration of the music between 2 and 4 minutes ).
6 musics in total. The first one is already made, but I’m sure it will need some rework.
I will also pay a fixed amount at the end of the project, for the time spend giving me general game design advice/idea.
Be aware that my budget are small because it’s my own money
. I’m open to every fair proposition.
I will also pay half for the first song upfront.
Give me a quote for one level ( a price fair and motivating for you ), and for the “Game design” advice.
For example: it took me 5 hours to do the level design of the first 2min30 song.
Technology:
You will only need Unity Free Version. http://unity3d.com/ You will need to have little programming skill ( C # ). But I will try to do the pattern sequence programming as easy as it can be. There is already an example of a gameplay on the first song.
Talent needed:
I need a beginner but talented game designer. I know that I don’t have enough money to pay a regular professionnal GameDesigner, but I hope you will find it fun working on a real commercial project with me.
The game designer should have:
– Basic programming skill
– Preferably likes rhythm game.
– Find fun and feasible gameplay ideas.
– To do clean work ( use good name for your variable, add comment in your C# code etc… ).
I don’t need a game designer full time because I won’t have time to “feed” him with work full time.
Planning:
The game ( programming + gameplay ) need to be finish in the next 3 months.
During the next month I will improve the gameplay with idea/advice given by you.
You will do the level design during the last 2 months with the new features I will have added based on your advices.
Very important:
– I need a Game designer that will Finish the project ! Be available for a “week end project” for the next 3 month.
– Don’t apply if you are not sure about your motivation.
Team structure:
Me only, and you. The 2D artist will participate at the end of the project. I will do all placeholder myself to prepare the work of the 2D artist.
Website:
My developement blog can be found at: http://www.wildfactor.net
Contacts:
contact arobase wildfactor.net
Previous Work by Team:
You can see my previous professionnal work ( sorry it’s in French, but there is pictures… ): http://www.the-last-…m.com/cv/cv.htm
Additional Info:
First music finished Video
From www.gamedev.net
Week in Apple: it’s getting to be WWDC season
Apr 2nd
Apple announced WWDC 2011 this week, sparking new discussion about Apple’s OS focus and whether the company plans to change its iPhone hardware release schedule. We also covered an HD mirroring hack for the iPad, the modified Apple Design Awards, and Apple’s legal fight with Nokia. Read on for the weekly roundup:
iPad wireless HD mirroring hack makes for better presentations: A fairly simple hack adds wireless streaming video to the iPad 2, making the tablet a better presentation solution for teachers and other presenters that need to move around the room.
Rumor: voice-controlled, cloud streaming LTE iPhone this fall: Waiting for the fall could give Apple time to integrate newer, lower power LTE chips into the next-generation iPhone. The company may also include new features based on technology acquired from Siri and Lala.
WWDC 2011 may be all software, signaling change in iPhone strategy: Apple may make some big changes to its mobile device release schedule this year, focusing on iOS and Mac OS X during WWDC and pushing iPhone revisions to the fall. Still, waiting longer than that could jeopardize the iPhone’s yearly sales growth.
New Lion developer preview includes iCal, About this Mac tweaks: Developers now have access to a second developer preview build of the next version of Mac OS X. The new build includes a stitched leather look for iCal and a revamped “About This Mac,” while iChat may now consolidate contacts from different chat services into one unified buddy list by default.
iOS 4.3.1 fixes iPod touch graphics glitch, TV flickering issue: Apple has released iOS 4.3.1, which fixes bugs related to iPhones having trouble connecting to cell networks, iPod touches with graphics glitches, and more.
Apple opens Design Awards only to Mac apps in App Store: Unlike last year, Apple will once again offer Mac OS X developers a chance to win a coveted Apple Design Award in 2011, but only if the app is available from the Mac App Store. It could be a move to make the Mac App Store the de facto source for Mac apps.
Apple’s mobile products do not violate Nokia patents, says ITC: An International Trade Commission judge has ruled that Apple’s products don’t violate Nokia’s patents; iPhones can still be imported to the US. There’s still some chance, however, that Nokia could be found to be in violation of Apple’s patents.
Have a great weekend, everyone!
From arstechnica.com
THE ANDROID FREIGHT TRAIN: The World Still Doesn’t Appreciate The Power Of This Juggernaut
Apple’s iPhone 5 Delay Just Opened The Door For Google And Microsoft
Google Tightens Its Grip On Android, Infuriating Partners 